AI Insights · Timothy · April 2022
Top 5 Racing Games Performance in Switzerland Q1 2022
In Q1 2022, the top 5 racing games in Switzerland demonstrated varied performance in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends for each game.
In Q1 2022, the top 5 racing games on a unified platform in Switzerland showcased diverse performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's performance, based on data from Sensor Tower.
Race Master 3D - Car Racing from SayGames LTD saw fluctuating weekly revenue, peaking at approximately $822 in the last week of December and dipping to around $151 at the end of January. Weekly downloads started at 8K and gradually declined to 3.1K by the end of March. The game maintained a solid base of active users, starting at 26.2K and ending the quarter at 16.5K.
Bridge Race by SUPERSONIC STUDIOS LTD experienced relatively low weekly revenue, peaking at $315 in the last week of December, with a consistent decline to $24 in early March, before slightly recovering to $97 by the end of the quarter. Weekly downloads varied between 5.3K at the start and 2.3K at the end of March. Active users showed a gradual decline from 18.5K to 11.7K over the quarter.
Nintendo's Mario Kart Tour demonstrated strong revenue performance, starting at $26.1K and having several peaks and troughs throughout the quarter, ending at $14.4K. Downloads began at 6K and steadily decreased to about 2.1K by the end of March. Active users hovered around 28.1K at the start and slightly decreased to 24.5K by the end of the quarter.
aquapark.io from Voodoo had modest weekly revenue, starting at $54 and fluctuating throughout the quarter, peaking at $84 in early January and ending with $42 at the end of March. Weekly downloads saw a sharp decline from 6.4K at the start to 1.5K by the end of March. Active users began at 32.9K and decreased to 13.8K by the end of the quarter.
Lastly, Epic Race 3D – Parkour Game by AI Games FZ had minimal revenue, peaking at $28 in early March. Downloads started at 2K and declined to around 762 by the end of March. Active users decreased from 9.1K at the start to 4.7K at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.